Alternatives / Unity

4 open-source alternatives

4 Best Open Source Unity Alternatives in 2026

Looking for an open source Unity alternative? We compared 4 open source game engines and frameworks by license, languages, editors, and platforms. They range from a full engine to a no-code engine, a code-first framework, and a platform built on Source 2, and one of them is only partly open.

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Best Unity alternatives at a glance

AlternativeBest forLicense
GodotClosest full engine for 2D, 3D, and XRMIT
GDevelopNo-code games with a visual event systemMIT
MonoGameCode-first C# games on many platformsMicrosoft Public License (MS-PL)
s&boxGames on Source 2 and .NET (partly open, platform-bound)MIT + EULA (native binaries)

How we chose these Unity alternatives

We looked for open-source tools that overlap with Unity's core: building 2D and 3D games with an editor or framework and exporting to several platforms. We verified each project's license, recent activity, stars, and platforms in its repository. Unity is a proprietary engine with runtime fees in its past, so we flag license terms and platform lock-in. See our methodology for the full criteria.

Important: s&box is only partly open and platform-bound

s&box's engine source code is MIT-licensed, but some native binaries are under the s&box EULA, so it is only partly open source. Games are played through the s&box platform rather than shipped as standalone executables, which ties your audience to it, and it suits prototyping and small to medium projects.

Closest to Unity

Godot is the closest: a full-featured 2D, 3D, and XR engine with its own scripting language, a scene editor, and export to many platforms, under MIT with no fees or royalties. It has a steeper learning curve than GDevelop, and its node-and-scene model differs from Unity's.

No-code and code-first options

GDevelop is a free engine with a visual event system and one-click publishing to Steam, mobile, web, and desktop, so it offers less direct code control. MonoGame is a C# and .NET framework for desktop, mobile, and console games with no editor or scene graph, and console access requires approved developer status.

License details

Godot and GDevelop are MIT, MonoGame is under the Microsoft Public License except for a few portions, and s&box's engine source is MIT with EULA-covered native binaries.

Maintenance status

Godot, GDevelop, MonoGame, and s&box all had commits within days of this update.

Why look for a Unity alternative?

Unity is a proprietary engine whose pricing and terms have changed in ways that worried developers, with closed source and dependence on its company for the future of your game. Open-source engines have no licensing fees or royalties, let you inspect and modify the engine, and keep your games independent of one vendor, at the cost of smaller asset stores and fewer ready-made integrations.

godotengine.org
1

Godot

Open-source 2D, 3D, and XR game engine.

Godot is an MIT-licensed, full-featured 2D, 3D, and XR game engine with its own scripting language, a scene editor, and export to multiple platforms, with no licensing fees or royalties. It has a steeper learning curve than GDevelop, and its node-and-scene model differs from many other engines.

118.4K27KMITDesktop editor

Pricing: Free and open source; no royalties.

  • Full 2D, 3D, and XR engine
  • No fees or royalties
  • Very large community
  • Steeper learning curve than GDevelop
  • Smaller asset ecosystem than Unity
gdevelop.io
2

GDevelop

No-code game engine with a visual event system.

GDevelop is a free, open-source 2D, 3D, and multiplayer game engine for everyone, with a visual event system, AI-assisted help, built-in tutorials, and one-click publishing to Steam, mobile, web, and desktop. The core library, engines, IDE, and extensions are MIT-licensed, and online services and an asset store are separate.

27.5K1.6KMITDesktop and web editor

Pricing: Free; online services and commercial support are paid.

  • Make games without code
  • One-click publishing to many platforms
  • MIT license
  • Less direct code control than Godot
  • Some services are paid
monogame.net
3

MonoGame

Open-source C# framework for cross-platform games.

MonoGame is an open-source C# and .NET framework for building games that run on desktop, mobile, and major consoles from one codebase, owned by a nonprofit that relies on donations. It is under the Microsoft Public License except for a few portions, has no editor or scene graph, and console access requires approved developer status.

14.5K3.1KMicrosoft Public License (MS-PL)Framework

Pricing: Free and open source; no royalties or runtime fees.

  • One C# codebase for many platforms
  • No royalties or runtime fees
  • Suits custom engines and XNA ports
  • Code-first with no editor
  • Console access needs developer approval
sbox.game
4

s&box

Game platform built on Valve's Source 2 engine and .NET.

s&box is a game engine and platform built on Valve's Source 2 and .NET, with a modern editor, C# scripting, live reloading, and built-in multiplayer. The engine source is MIT-licensed, but certain native binaries are under the s&box EULA, and games are played through the s&box platform rather than shipped as standalone executables.

6.5K682MIT + EULA (native binaries)Desktop editor

Pricing: Free to use; check the EULA for terms.

  • Source 2 engine with C# and live reloading
  • Built-in multiplayer
  • MIT-licensed engine source
  • Only partly open source
  • Games are tied to the s&box platform

Compare Unity alternatives

AlternativeTypeLicenseEditorBest for
GodotGame engineMITYes2D, 3D, and XR games
GDevelopNo-code game engineMITYes (visual events)Games without code
MonoGameC# frameworkMicrosoft Public LicenseNoCustom engines and XNA ports
s&boxSource 2 platformMIT + EULA binariesYesPrototyping on Source 2

Which one should you choose?

Want a full open-source engine

Godot is an MIT 2D, 3D, and XR engine with a scene editor and export to many platforms, with no fees or royalties.

Godot

Want to make games without code

GDevelop uses a visual event system and publishes to Steam, mobile, web, and desktop, under MIT.

GDevelop

Prefer coding in C#

MonoGame is a C# and .NET framework for desktop, mobile, and console games with no runtime fees.

MonoGame

Want to build on Source 2 and .NET

s&box offers C# scripting, live reloading, and built-in multiplayer, but games run through its platform and some binaries are under an EULA.

s&box